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Killing floor 2 scrake take dow
Killing floor 2 scrake take dow





killing floor 2 scrake take dow

  • Minimum travel distance for projectile to explode = 3.87m.
  • Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Amount of the recoil depends on the player's stance and movement.
  • Being Firebug-only weapon HRG Incendiary Rifle provides no access to elite reload animations, however Firebug's passive reload bonus works well cutting reload time (of both - magazines and grenades) by up to 20% making reload speed 25% faster (reload time x 0.8).
  • Firebug gets damage bonuses for both - bullets and explosive damage, as well as to all forms of damage over time this weapon causes.
  • Grenade explosion does not spawn a ground fire on a direct projectile impact with the ZEDs but does spawn it otherwise.
  • Upgrades, however, do not increase ground fire and residual flame damage.

    killing floor 2 scrake take dow

    Upgrades affect bullet damage (and its DOT since it is a % of the base damage), impact and explosive damage of underbarrel grenade. Upg2 (1500): Base damage x1.4, Base weight + 2. Upg1 (700): Base damage x1.2, Base weight + 1.

    killing floor 2 scrake take dow

    Stumble power (grenade explosion) = up to 200. Stumble power (grenade direct hit) = 340. Knockdown power (grenade direct hit) = 125. Gun hit power (grenade direct hit) = 275. Reload Time (magazine, dry reload) = 2.47s.įorce Reload Time (for grenades, reload delayed for) = 0.25s.īurn power (bullet or grenade afterburn, per tick) = 8.īurn power (grenade explosion) = up to 50. Reload Time (magazine, tactical reload) = 2.46s. Explosion spawns 4 residual flames and (on non-direct hit with the ZED) also a ground fire.ĭamage Type Group: AssaultRifle, Ballistic_Shell, Fire. This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.īullets set ZEDs on fire. Rate Of Fire (grenade launcher, for level 25 Firebug) = 30 RPM. Rate Of Fire (grenade launcher) = 25 RPM. Residual flame (afterburn scale / duration / inverval) = x0.5 / 3s / 0.5s. Residual flame (duration / damage inverval) = 10s / 0.5s. Residual flame (amount / damage / damage falloff) = 4 / 4 / 1 (Linear). Residual flame (also spawned by grenade explosion, regardless of whether it was direct hit with the ZED or not):

    killing floor 2 scrake take dow

    Ground fire (afterburn scale / duration / inverval) = x0.5 / 3s / 0.5s. Ground fire (spawned by grenade explosion, only on non-direct hit with the ZED): Grenade (explosion radius) = 500 (5 meters). Grenade (explosion falloff exponent) = 1 (linear). Grenade (afterburn duration / interval) = 3s / 0.5s. Grenade (afterburn damage scale) = x0.25. "For those who can't decide between fire and more fire." Technical Informationīullet (afterburn duration / interval) = 2s / 0.5s.īullet (damage type) = Ballistic (Assault Rifle). Alt-fire to fire incendiary grenades." Flavour Text







    Killing floor 2 scrake take dow